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>>>[Here's a little list I haven't seen posted for
a while. The first time I saw one of these, I was in the military, "manning
the fax-machine" for my Engineering Co. There are endless variations,
but here's mine:]<<<
-----Fenris(2:02:02/6-22-56)
28 RULES OF COMBAT (They never taught you)
- You are not Superman.
- If it's stupid & it works, it ain't stupid.
- Never draw fire, it irritates everyone around you.
- When in doubt empty the magazine.
- Never share a foxhole with someone braver then you are.
- Your weapon was made by the lowest bidder.
- If you can't remember, the claymore is pointed toward you.
- All five-second grenade fuses are three seconds.
- Try to look unimportant--they may be low on ammo.
- The enemy diversion you are ignoring is the main attack.
- If you're short of everything except the enemy, you're in combat.
- Incoming fire has the right of way.
- No combat-ready unit was ever passed inspection.
- No inspection-ready unit has ever passed combat.
- Teamwork is essential. It gives them other people to shoot at.
- If the enemy is in range, so are you.
- Tracers work both ways.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- Radios will fail as soon as you need fire support.
- Don't look conspicuous, it draws fire.
- The easy way is always mined.
- Professionals are predictable--it's the amatures that are dangerous.
- The enemy invariably attacks on two occasions:
- When you're ready for them.
- When you're not.
- A "sucking chest wound" is nature's way of telling you to slow down.
- If your attack is going well, you've just walked into an ambush.
- Anything you do can get you shot, including nothing.
- Make it tough enough for the enemy to get in and you won't be able to get out.
- When you have secured an area, don't forget to tell the enemy.
***End of File***
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